Amazon AWS S3 Storage Option.

Amazon AWS

How to use Amazon AWS for file downloads.

full video wiht WordPress https://youtu.be/YiAvreVmpgQ

Use Amazon AWS
In order to download any file, not just images, documents, etc. you will need a service like this. It was a pain to set up, but seems to be worth it. The S3 storage option has a free option that gives you 5 GB of data, plenty to test service. The pricing is incredible complex, so I do not plan on going past the free limits.
Once I got it up and all the public setting correct it works as advertised.

Very Carefully follow the instructions.
1. you must sign up with a credit card, but you can pick the free option. It was a pain.
2. S3 is NOT Glacier S3 . Make sure you pick the S3 option.
3. Make sure you set ‘Make Public’ in Object Actions at upper right after uploading a file.


If anyone has a comment, or suggestion for a better FREE service please let me know.


Blender – Smoke

Prerequisites:
– Blender Basics – Animation Basics
– Video Sequencer basics – Shader Basics
smoke tutorial 3.2


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5 minute blender – Smoke Properties – 2.91 – very good https://youtu.be/uT127TSmBwU


5 minute blender – 2.91 – colored smoke



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Smoke Trails

Blender Made Easy – 2.8 – https://youtu.be/hMh0pyMt1YE

00:53 – delete default cube
00:57 – follow bezier curve (follow curve)


00:57 – follow bezier curve (follow curve)

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Blender -metaballs

b-6920 metaball abstraction
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Blender – JelloSoftbody

Ryan King Art – https://www.youtube.com/watch?v=O5JtP8AZKhU -2.83

03:35 – start of tutorial –
– modify Suzanne
01:48 – Mirror Suzanne
02:30 – select physics tab
– select soft body
– turn off Goal option
03:20 – add plane as collision object
03:50 – add subsurf modifier to Suzanne

04:45 select Suzanne – physics tab
– open edges
– set stiffness option on
– go to bending variable – set to 10
play with bending until satiafied.
10:00 set naterial to look like jello

Jello Material


11:35 – add light planes for reflections
– set emissions to 10 – white



================ Ameba
Share Alike Films https://www.youtube.com/watch?v=GHtfumUbIUw

======== metaballs 2.8 https://youtu.be/pZqnTHpA-cg
Default Cube –
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Steven Scott https://youtu.be/rumYWmWTkQQa

35games https://youtu.be/kn0pUWTLGGI

Blender video – metaball 2.8 –https://youtu.be/Y7R2_F-ZukQ
12:55 – particles
13:40 SPH fluids
15:56 – Shaders – Layer Based approach




Visual Accuracy – 2.8 https://youtu.be/mmJtKzaKXto


Skies

Skies – skie.blend

Night skies
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bv-0110 – cg boost – https://youtu.be/UKXs-6PUG5M

CHAPTERS: 00:00​ – Intro 00:52​ – Master 3D Environments Course 01:15​ – Building the Skydome
-change view clipping to over 1000 to enable view of sphere
– CTRL A – scale sphere
– delete half of the sphere
17:14 – remove sphere shadows -f in cycles
17:15 – in EEVEE create new materoal for sky (spgere)
– turn off shadow mode for the sphere
– add smoothing and ctrl-2 to add subsurface
02:39​ – Stars
– make sure World Color is not 000000 (black)
use deault world color.
– world backgrouond color affects star brightness
05:00​ – Bottom glow / atmosphere 06:32​ – Positioning the glow 08:11​ – Moon image plane 10:10​ – Moon glow 12:58​ – Cloud structure 14:00​ – Cloud positioning 15:02​ – Cloud color 16:34​ – Outro
how to make a night sky background

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easy procedural clouds – Materials – Shader
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eevee clouds –

use Blender Materials.blend
Very good, but for experts only
Quick clouds – worth trying
start – uses Blender default scene and the cube

– everything is procedural, node abased. sky is not HDRI.

BEGIN CLOUD (CUBE) CREATEION

create World gradient very important
-see my background setup

Blender Force Fields

Force fields
Blender Made Easy https://youtu.be/TPxb60TjNcw
– samples of all froce fields. use forcefields.blend

00:00 Force Fields
– work with pretty much everything

00:33 – turn any object into a force field with physics tab

00:41 common settings for force fields




b-5100- Arrays

b-5100- Arrays

How to seperate object in arrays
Go into the editmode, select all vertices and press P: By Loose Parts Blender splits all unconnected vertices into an object

b-3510-Material Library VX- script

b-3510-Material Library VX script.

Material library

One of the most important aspects of blender, as you become more advanced, is to have it organized so that you can find things. As you become more experienced in blender, he will add many new materials to your drawings. These materials will be of different types colors and many other categories. As you get more and more of these materials they become harder and harder to manage. This is especially true when they’ve spread out over many different blend files.

The material library takes care of this problem. It allows you to create one, or many, libraries to hold your materials. Once created, these libraries are accessible to any blend file.

Blender has a new add on called the material library VX. I have blender version 2.92, and the add-on was already installed. This caused me a great deal of trouble because I assumed that it was installed, and I did not have to go look at the add on. That was a major mistake .If you wish to use this add on you must understand how it works, and that is what this tutorial is  about.

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Start up blender with the new general layout. We can use the default cube as the object we need to look at a material. So select the object, scroll down the screen to the bottom. You will find the materials tab there. If you do not find the materials tab there that means that the add on has not been installed and you will have to go install the add on.