u- Simple Project

u-1200 Simple Project 0000 – Unity Index
Prerequisite: Personalize setup
This Unity project demonstrates the basic components needed to create a Project. ‘Basic’ being the key word.
Prerequisites
Before you create you first scene you should complete a few prerequisites so you will have a basic understanding of what you are doing.
– Basic understanding of Unity Interface (Default Layout).
– Basic understandings of navigation in the scene panel.
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Keep in mind that I am creating this so 6 months from now I can quickly find the information I have forgotten.
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— In Unity Hub ———–
– Create a new 3D project in Unity Hub and open it.
—— in Project Default Layout
– Critical Settings
  – Edit – References
   – General – Load Previous Project on Startup.
   –
 - Edit – Project Settings


==
– Create empty with HomeScript
Create First Cube
– Navigating the Cube
Adding a Material (color) to the cube.

nap- What is NAP

nap-0100 – What is NAP (New American Party)
NAP exists only in my mind. It is what I would have the America I live in become. This party will never exist. America has become a nation where personal self interest has become the defining American trait.
America has become a nation where anyone can find the America they want to live in and retreat to that America. Americans no longer share a common country or values, but reside in the America of their own making.

u-3000 User Interface (UI)

u-3000 User Interface Components (UI)

The Canvas is the core component of all UI objects.
Note: This component has a very poor graphic display. Use the ProMesh UI for a much better result. It is functionally almost the same as this option.

Suggested Perequisites
– 3d navigation basics
– Screen Layout – initial setup
u-3100 Canvas –  canvas tutorial – reference
– Hierarchy – U – Canvas
– set layer to Default layer , not UI
– select World Coordinates, not overlay or camera
— All other UI components are children of the Canvas
u-3200 Panel – optional, but suggested.
u-3300 Text Mesh Pro TMP
u-3500 Raw Image




mys- How to use

mys-0050 mySite -How to use
mys-0100 Master Site Layout (All indexes)
Unity — Blender
mys-1000 Getting Started in Animation Overview.
This page describes what the site is, nad how to use it.
mys-0030 Why, How to Use the Site

Our of date – being revised


New Script
– tired of re-searching for videos, specific subjects
– needed one site with all references easily and quickly accessed


u- Basic Layout

u-1300 Basic Layout
– Hierarchy Tab
– Inspection Tab
– Property Tab
– Console Tab

u-1000 Getting Started

u-1000 Getting Started with Unity – First Project
The best way to get started with Unity is with the
u-1200 First Simple Project. You should learn the Unity basics before starting a project, but who does that? This project is for the absolute beginner.

mys – Getting started in Animation

using any high end animation software is not for the timid. You will have to spend a lot of time learning how to use the software. this will include hours and hours of watching video tutorials.

You should decide what it is that you wish to focus on. Make sure tha the software you select is appropriate for your focus. For example, I want to focus on web tutorials. Because of this focus I decided to use Unity over Unreal Engine as Unreal enging no longer uspports WebGL.


u-Unity Index

u-0000 Unity Index mySite
===================================
u-0050 fb forward.
u-0101 – Why/What Unity
– for beginners


U-0200 – Need to Know
– If in Play mode
Computer Requirements
c# programming – 3d basics –
organization –
u-0200 – Installation – Updates
Install Unity Hub – latest packages/version
=========================
First Project
Open Unity Hub
– create new 3d core – No spaces in project name.

u-0700 Unity Layout

================================
u-1000 Getting Started
u-1100 Preferences Set up you Screen
u-1200 Overview of a Simple Unity Project
u-1500 Camera

u-3000 User Interface Components (UI)
u-3300  Text Mesh Pro   TMP

u-4000 – Objects, what you can do with themi

u-5000 Transform Translate
video 2d Sprite – Transform -Translate
u-5100 Transform -5100 Vectors

u-7000 LISTS
CREATE ADD ITEM DELETE ITEM SELECT ELEMENT

u-12000 Prefabs


u-15000 Animations

u-18000 Particles

u-19000 Instantiate – Destroy

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==u-1000000 Unity Details ========================
u-1000100 – Basics – see cs3 project.
u-1000110 GameObject

u-1002000 new input System)
u-1002500 Camera
u-1003000 Video
pause/unpause
u-1004000 Basic Components
u-1004100 Control – OverClick
u-1005000 uqt – Unity Quick Tips
u-1005200 Sprites Sprite Renderer

u-1008000 – Rigs and AI Animation
Animation
6s — Advanced AI object movement


== u-200000 Unity Master Project =====
This is the master project which is used to create new Unity Projects.
u-300


== u-300000 Associated Applications =====
u-2001000 Blender =========
u-2001000 Blender to Unity

ucs Csharp for Unity
===========
ucs-10000 for loop
#for loop
for (int i = 0; i < 5; i+
=================
ucs-11000 Strings
String Manipulation


ut-0000 Unity Tutorials =========================


ut-Basic Blocksu-WebGL – Itch ===============
Create the WebGL file and upload up t ITCH
Itch test

video

== Audio Component

skybox – how to change
c## =====================
Complete Course
complete course- start
19:00 –Guess the number
– create a text box