b-1040=Blender – Navigation

b-1040-BlenderNavigation
Navigation is the first skill you must master if you are going to be proficient in Blender.
Basic screen orientation (my video)
Navigational Orientation – jkh_video

——- new section rotation with selected object

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Blender Fundamentals -Navigation
Selecting objects
Manipulation of the Viewport – not an object
—- Vectors —
In Blender vectors generally refer to an (x,y,z) coordinate
Vectors and Scalars (General Overview – Kahn Academy

Centering Camera on selected object – numpad .





b-1030-Blender – User Interface

b-1030 User interface – Blender Video
The UI is made up of menus, viewports, and panels.
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workspaces (Top Menus)
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Panels

b-1031 Quick Tools
Quick Tools (t)
Grease Pencil
Quick Settings (n)
3d Cursor
– shift rtclick to set position
Pie Menus
Video Timeline
Properties
Options
Render Tab
Output Tab
View Layer Tab
Collections PanelCollections Panel scripting
General Scene Tab
World Settings
Object Tab
Modifier Tab
Particles Tab
Physics Tab
Constraints Tab
Floor Constraint
Object Mesh Data
Material Tab
Texture Tab
Light and Canera Settings




Blender – Principled Shader

b-3010.2010-BSDF-PrincipledShad

Principle Shader (BSDF) -Andrew Price -Blender Guru

PBR – Physical Based Rendering – CG Masters
Materials

When not to use – CG Cookie – KH Trammell

Why amazing

Why Not to Use

=====================================

Principled Shader -PBR (Physically Based Rendering)
Values are 0 -1, but larger values can be keyed in

Non – Metal Materials – Dielectric Materials ——————-

Fresnel – controlled by Specular value
Specular Tint


Index of Refraction (IOR)

Metal Materials ————————-
Metallic Slider
Roughness Slider

Subsurface Scattering

Subsurface Slider

Blender – Units and Measurements

General Overview
How yo set units (length, degrees, time etc.) –
The CG Essentials

How to Measure object mode measurement tool

Snapping to grids lines, vertex, etc.

Measurements – In Edit Mode
Another video for edit mode

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General Overview

It is easy to overlook measurements when you first use Blender. But at some point you will reach the level that you need to know precisely wher and what size your objects are.

b-0050-Blender Templates

b-0050-Blender Templates

Blender uses Templates to define how the screen is setup when a new blender file is opened. As an alternative you can use a Basic Layout blend file for much the same purpose.

These templates only contain the layout of the screen, not the settings, such as the world background. This is very important to remember if you want to open screens with specific backgrounds, and other settings that are not a part of the Template.

Note that user created templates will not be included when Blender updates are generated, they must be manually copied to the folders in the new versions. They will then be included in the templates for that version.

How to add a template.

Steps to create a Template

02:23​ Create New Template Folder
05:03​ Create New Template
06:05​ Save the new Template
06:34​ Test the new Template

1. Copy existing Blender template FOLDER.
The hardest part of the process is finding the folder to copy.
Location Example – C:\Program Files\Blender Foundation\Blender 2.91\2.91\scripts\startup\bl_app_templates_system

3. copy one of the existing FOLDERS and rename.

4. re-open Blender and in File-New select you new template you just created.
5. After making you changes to to Files – Default and save you new template. Make sure it asks if you want to save the template or you changes will not be saved.

PMNOPML

Pay me now or Pay me Later.

This is one of the key tenet of Blender. You can take a few minutes to do learn to do something right or you can spend a few hours latter trying to remember where you saw how to do it.

Blender is too overrwhelming to try to remember it all.