Blender – Principled Shader

b-3010.2010-BSDF-PrincipledShad

Principle Shader (BSDF) -Andrew Price -Blender Guru

PBR – Physical Based Rendering – CG Masters
Materials

When not to use – CG Cookie – KH Trammell

Why amazing

Why Not to Use

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Principled Shader -PBR (Physically Based Rendering)
Values are 0 -1, but larger values can be keyed in

Non – Metal Materials – Dielectric Materials ——————-

Fresnel – controlled by Specular value
Specular Tint


Index of Refraction (IOR)

Metal Materials ————————-
Metallic Slider
Roughness Slider

Subsurface Scattering

Subsurface Slider