b-3010.2010-BSDF-PrincipledShad
Principle Shader (BSDF) -Andrew Price -Blender Guru
PBR – Physical Based Rendering – CG Masters
— Materials
When not to use – CG Cookie – KH Trammell
Why Not to Use
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Principled Shader -PBR (Physically Based Rendering)
Values are 0 -1, but larger values can be keyed in
Non – Metal Materials – Dielectric Materials ——————-
Fresnel – controlled by Specular value
Specular Tint
— Metal Materials ————————-
Metallic Slider
Roughness Slider