Month: April 2021
PHP – Metadata
You can file get metatags with PHP using this url
You can see/edit metadata with Edit tab in Audacity
Math – Formulas
Triangular Prism – CodeGrepper
Remember the formula for calculating volume is:
Volume = Area by height
V = A X h.
For a triangle the area is calculated using the formula:
Area = half of base by altitude
A = 0.5 X b X a.
So to calculate the volume of a triangular prism, the formula is:
V = 0.5 X b X a X h.
Blender/Python – Math
Blender – Grease Pencil = Anotations
Grease Pencil
Basic 2.8 Grease pencil – Blender Developers
Brushes, Layers, Materials
Grease Pencil vs Annotations
Blender – The Cube
The cube is the default object in Blender and a great way to learn about Blender Object and Edit Modes.
Prerequisites’
– User Interface
– Navigation
– Basic Layout (Template)
Delete the startup cube.
Create new cube.
– F9 to open last operatons panel of the cube
Using xyz Math to create art tutor4u – very good
How to make a 3d heart – olav3d – good
Python – Animation
Animating with Python CG cookie
b-1040=Blender – Navigation
b-1040-BlenderNavigation
Navigation is the first skill you must master if you are going to be proficient in Blender.
Basic screen orientation (my video)
Navigational Orientation – jkh_video
——- new section rotation with selected object
—————————————————
Blender Fundamentals -Navigation
Selecting objects
Manipulation of the Viewport – not an object
—- Vectors —
In Blender vectors generally refer to an (x,y,z) coordinate
– Vectors and Scalars (General Overview – Kahn Academy
Centering Camera on selected object – numpad .
b-1030-Blender – User Interface
b-1030 User interface – Blender Video
The UI is made up of menus, viewports, and panels.
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workspaces (Top Menus)
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b-1031 Quick Tools
Quick Tools (t)
Grease Pencil
Quick Settings (n)
3d Cursor
– shift rtclick to set position
Pie Menus
Video Timeline
Properties
Options
Render Tab
Output Tab
View Layer Tab
Collections Panel – Collections Panel scripting
General Scene Tab
World Settings
Object Tab
Modifier Tab
Particles Tab
Physics Tab
Constraints Tab
Floor Constraint
Object Mesh Data
Material Tab
Texture Tab
Light and Canera Settings
Blender – Principled Shader
b-3010.2010-BSDF-PrincipledShad
Principle Shader (BSDF) -Andrew Price -Blender Guru
PBR – Physical Based Rendering – CG Masters
— Materials
When not to use – CG Cookie – KH Trammell
Why Not to Use
=====================================
Principled Shader -PBR (Physically Based Rendering)
Values are 0 -1, but larger values can be keyed in
Non – Metal Materials – Dielectric Materials ——————-
Fresnel – controlled by Specular value
Specular Tint
— Metal Materials ————————-
Metallic Slider
Roughness Slider