Transparancytext.Blend
Used this as basis for Good Morning America
00:52 Tutorial Start
:58 Add the text
– center the text
– Text – data properties – spacing
– change font
duplicate the text in place
— select first text
01:45 Fill Mode = none
02:05 – geometry – depth – 0.02
— select 2nd text
02:17 – set fill = none
– extrude geometry = 0226
– align vertically
—- select first text
– select materials tab
– add new material
change surface type from BSDF to Emission
– change the text color and save the hex value
— select second text
open shader editor
-delete BSDF
– add emission node
– paste in the hex value previously saved.
– add a mix Shader
set transparent bsdf
– add transparenct BSDF node
– settings
– Add color ramp node
add gradient node
select gradient node and pess ctrlT (need node wrangler)