!!! WRONG !!!
Use <- to go back to last page.
!!! WRONG !!!
Use <- to go back to last page.
=====================
16:00 set up camera to circle object
16:00 set up camera to cicle object
17:05 Last animation
01 How & Why … https://youtu.be/FBGzZuQaQVs
02 Node Trees … https://youtu.be/4adXZsNRh1w
03 Data Types … https://youtu.be/CgJpKUqQ4q0
04 Inputs to Outputs … https://youtu.be/dO728H3FqA4
05 Object Instancer … https://youtu.be/lD3xzT2Zy9s
06 Falloff … https://youtu.be/bVj0OlCldUU
07 Animate … https://youtu.be/w6vJsUhsoaA
08 Mesh & UVs … https://youtu.be/GUoNy6Z5qE0
09 Groups & Loops … https://youtu.be/YJ5ksvlTKUM
10 Materials … https://youtu.be/WTcfbJykDFk
01 How & Why … https://youtu.be/FBGzZuQaQVs
02 Node Trees … https://youtu.be/4adXZsNRh1w
03 Data Types … https://youtu.be/CgJpKUqQ4q0
04 Inputs to Outputs … https://youtu.be/dO728H3FqA4
05 Object Instancer … https://youtu.be/lD3xzT2Zy9s
06 Falloff … https://youtu.be/bVj0OlCldUU
07 Animate … https://youtu.be/w6vJsUhsoaA
08 Mesh & UVs … https://youtu.be/GUoNy6Z5qE0
09 Groups & Loops … https://youtu.be/YJ5ksvlTKUM
10 Materials … https://youtu.be/WTcfbJykDFk
=====================
Animation Nodes 2019 – tutorial – requires installed plugin
14:33 how to make a rainbow material
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Geometry Nodes
Geometry Nodes are incredibly powerful, but with power comes complexity. You must learn not only now the nodes work, but in the order they must be addded.
Suggested (if not required) Perquisites
-Blender Basics
Node Basics
– Modifiers – Arrays
When first setting up plane and add cube make sure to ctrl-a and scale.
The objects to be scaled will only scale when in edit mode
Geometry Node Basic joey Carilio
= they are modifiers and work as such
– you can use more than 1 in an object
Steps
1. Opening Nodes
add a plane and rename ControlPlane
add a cube and rename RefCube
2. Select the cube and add a Geometry Node
3. shiftA add geometry
– allows node to be moved around
3. Add Join Node
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old reference
=====================
4
b300100 – CB Baileyfilm – dec 2020 – GeometryNodes.blend
Geometry -> Transform and Join Geometry
03:00 – add multiples copies of object and modify in object or edit mode
——————- Cloud Node
03:50 Point Cloud Node
04:30 Info Node – select object to be used by cloud points
05:00 point distribute (type in – scale, rotate, etc.)
06:17 Random Attribute
06:55 point instance, must come after all mesh manipulations complete
Mesh – Subdivision Surface
point -> Point Instance
– used to select base object ( cube,sphere,etc)
Point Cloud Object (add – object- point cloud)
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References
=================================
Basic Tutorial
==================================================
Geometry Nodes Tutorial – cbailyfilm id= v6-a5bGYzxw?t
==========================
============================
Geometry Nodes- ChrisP – id=JvBTxd2rRgk&t
He assumes you are familier wiht Shader Nodes.
0:00 Intro – Chris p
01:40 GN Node Tree
04:30 Transform Node
07:20 Join Geometry Node
07:50 Object Info Node
09:30 Other Input Nodes
10:17 Mesh Nodes – Boolean
14:10 Edge Split
15:17 Subdivision Surface
15:50 Triangulate
17:30 Utility / Vector Nodes
18:50 Point Distribute
21:50 Weight Paint to Point Density
23:15 Point Instance
24:35 Point Scale
25:15 Align Rotation to Vector
27:25 Point Rotate
28:10 Point Translate
28:35 Point Separate
31:45 Recap
33:38 Outro
============================================
sketches for humanity K https://youtu.be/K-v2erXztnY jan 2021
make a moving plane. good
==========================================
Beginning Geometry Nodehttps://youtu.be/sZhRcpJGqjs
Switch to draftPreviewUpdateUpdating failed. You are probably offline.about:blankChange block type or styleChange text alignmentAdd title
Geometry Nodes
When first setting up plane adn add cube make sure to ctrl-a scale.
The objects to be scaled will only scale when in edit mode
Geometry -> Transform
Join Geometry
Mesh – Subdivision Surface
point -> Point Instance
– used to select base object ( cube,sphere,etc)
Point Cloud Object (add – object- point cloud) -now point distribute
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References
===================================================================================
Geometry Node First Look https://youtu.be/JvBTxd2rRgk
works with two objects
07:50 Object Info 09:30 Other Input Nodes 10:17 Mesh Nodes – Boolean 14:10 Edge Split 15:17 Subdivision Surface 15:50 Triangulate 17:30 Utility / Vector Nodes 18:50 Point Distribute 21:50 Weight Paint to Point Density 23:15 Point Instance 24:35 Point Scale 25:15 Align Rotation to Vector 27:25 Point Rotate 28:10 Point Translate 28:35 Point Separate 31:45 Recap 33:38 Outro
======================================================================================
Beginning Geometry Node https://youtu.be/sZhRcpJGqjs
==================================
Geometry nodes v=52UYqe3zdxQ
==============================
Geometry Nodes – CGCookie P1G2yDxsEpU
0:00 – Getting started 0:30 – What are we going to be looking at 4:15 – Creating the simple rock in Blender 5:55 – What is an attribute 7:10 – Attribute randomize 10:15 – Start working with the grass
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Sketches for humanity https://youtu.be/b_uyskgwsiw
hair growing out of Sucanne – with force field attractor
t===================
Geometry Nodes areDead – Decoded – glowing mushrooms
00:00 Intro 00:36 Scene set-up 01:47 Adding Geometry nodes 5:11 Making the effect work 07:50 Materials and Hair 09:27 An extra bit of spice
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Motion Graphics – floating cubes
Start Open document settingsOpen publish panel
Geometry nodes
Geometry Nodes – CGCookie
0:00 – Getting started 0:30 – What are we going to be looking at 4:15 – Creating the simple rock in Blender 5:55 – What is an attribute 7:10 – Attribute randomize 10:15 – Start working with the grass
===============================================================
Geometry Nodes are Dead – Decoded – glowing mushrooms
00:00 Intro 00:36 Scene set-up 01:47 Adding Geometry nodes 5:11 Making the effect work 07:50 Materials and Hair 09:27 An extra bit of spice
=================================================
Motion Graphics – floating cubes
Start
You can file get metatags with PHP using this url
You can see/edit metadata with Edit tab in Audacity
Triangular Prism – CodeGrepper
Remember the formula for calculating volume is:
Volume = Area by height
V = A X h.
For a triangle the area is calculated using the formula:
Area = half of base by altitude
A = 0.5 X b X a.
So to calculate the volume of a triangular prism, the formula is:
V = 0.5 X b X a X h.
Grease Pencil
Basic 2.8 Grease pencil – Blender Developers
Brushes, Layers, Materials
Grease Pencil vs Annotations
The cube is the default object in Blender and a great way to learn about Blender Object and Edit Modes.
Prerequisites’
– User Interface
– Navigation
– Basic Layout (Template)
Delete the startup cube.
Create new cube.
– F9 to open last operatons panel of the cube
Using xyz Math to create art tutor4u – very good
How to make a 3d heart – olav3d – good
Animating with Python CG cookie