BMESH
Introduction cg cookie -very good (2013)
Mesh scripting tutorials – full list
BMESH
Introduction cg cookie -very good (2013)
Mesh scripting tutorials – full list
bp-4510-Mesh Manipulation –great video tutorial
00:00 – Intro
00:36 – Main Data Types
01:44 – Accessing Object Data
02:27 – Getting Vertices
02:56 – Getting Edges
05:02 – Get Vertex From Edge
05:46 – Vertex Counts For Faces
06:26 – Getting Faces
06:54 – Creating Vertices
07:27 – Creating Edges
09:58 – Skin Modifier Tip
10:59 – Creating Faces
11:26 – Building the Mesh (pydata)
14:23 – BMesh
14:40 – Final Thoughts
15:19 – Sponsor (Sketchfab)
Crash Course Chris Holt
========== 00:00 – Intro 00:45 – Setup 03:25 – Modules 06:21 – Creating a Cube 07:41 – Accessing Objects 08:18 – Moving an Object 09:19 – Rotating an Object 12:57 – Adding Modifiers 16:55 – Smoothing a Mesh 20:18 – Creating Textures 22:57 – Creating Materials
31:54 – Python Templates
operator simple
32:22 – Creating the Operator 38:26 – Creating Properties 43:35 – Sponsorship 44:12 – Outro
Accessing data from the currently loaded blend file is done with the odule bpy.data
examples
========== step 1 ========
import bpy
print(list(bpy.data.objects))
bpy.data.objects[0] bpy.data.objects[“Cube”] ====================
bpy.context.object #- this gets the last object selected, not necessarily an actively selected obhect
========get the data block- see python tool tip on button==
bpy.ops.mesh.primitive_cube_add(enter_editmode=False, align=’WORLD’, location=(0, 0, 0), scale=(1, 1, 1))
==========================
==========================
bmesh
newer video
old video
bm-1100-Screencast – my video
Not very useful in my opinion, doesn’t compensate for a bad video. If you can’t follow what is being described, having the keys and mouse displayed is not going to make the video any better.
t
Reference
DCP Web Designers – pretty good
b-2110-Material Library – Blender Addon
What is the Material Library?
How does it work?
References:
Google Search or Material Library
video 3 – view at 3/4 speed
video 1 – Derbender – bad no voice, only loud imitating music
video 2 – good, but white backgroundhttps://youtu.be/4UpAaGa25Ug
bp-20100 -CodeSamples
====location rotation dimensions scale======================
p1=====================
p3_dimx=bpy.data.objects[“p3”].dimensions[0]
p3_dimy=bpy.data.objects[“p3”].dimensions[1]
p1_z=0
p1_locx = (p3_dimx / 2)
bpy.data.objects[“p1”].location = (p1_locx,0,0)
print (p1_locx )
========== FOR LOOP ========
x=0
x1=0
for x in range(3):
bpy.ops.mesh.primitive_uv_sphere_add(radius=1, enter_editmode=False, align=’WORLD’, location=(x1,0,0), scale=(5,5,5))
x1= x1 + 10
==============
bpy.data.materials[“Blue”].node_tree.nodes[“Principled BSDF”].inputs[0].default_value = (0, 0, 1, 1)
bp4020-AddPanelToToolPanel
=======
Modify ui panel simple – Darkfall
Use the ui panel simple to create a new script
Vided of hot to use this included template
Modify ui panel simple – Darkfall
Use the ui panel simple to create a new script
Vided of hot to use this included template,
b-2010-Join-Unjoin
To join objects in object mode you just select all of the objects to be joined and then right-click and select ‘Join’.
To unjoin you must go to Edit Mode (Tab)
Select all vertices using ctrl+A
Select mesh menu->Vertices->Separate->by loose parts or just Press P and choose by Loose Parts
py-3010-ArrayvsList